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Digital Technologies for the purpose of Physical Activity

Digital Technologies for the purpose of Physical Activity

Digital technologies can be used to showcase, incentivise and support physical exercise and thus improve health-related outcomes in older people. However , existing study on the subject matter has been restricted to conventional homework methodologies and a reliance on technology that is not accessible.

There are many different types of digital technology that influence physical activity, and this article should explore these including effective video games, eHealth/mHealth interventions, web-based mediums and smartphones. Several research have shown that the range of websites influence adolescent’s physical activity, including interactive on-line computer games (Dance Move Revolution, Wii Sports and Wii Fit) which combine movement realizing equipment say for example a balance board, or the Xbox Kinect program using depth-sensing cameras. A couple of platforms are also linked to geographic information systems (GIS), designed to use GPS and accelerometer data to identify the positioning of activity digital technologies for physical activity and overlay this kind of over the matching home deals with in a map.

The results of a number of research shows that the using of digital technologies in PREMATURE EJACULATION RAPID EJACULATION, RAPID CLIMAX, PREMATURE CLIMAX, can currently have positive effects upon both university student engagement and attitudes toward PE. For example , the use of exergaming has been seen to increase students’ perceptions for the benefits and excitement from PE and also to reduce harmful attitudes in those who were previously unmotivated to get involved (Finco ainsi que al., 2020).

Other studies have shown the fact that the use of technology can also improve the accuracy of information collection in PE. For example , a number of studies have used accelerometers merged with GPS to measure students’ daily training levels (Maddison et approach., 2010).